
I contributed to Episode 4 of the "Yu Yu Hakusho" series for Netflix. Focused on the intense battle between Kurasu and Kurama, I had a significant responsibility in developing the warehouse environment. Additionally, I worked on various hero assets, handling tasks such as modeling, texturing, and look development for assets like airplanes, boxes, lights, and props for vfx destruction, like papers and woods. Being a fan of the anime since my teenage years, I brought a lot of dedication and a nostalgic connection to the work.


Environment modeling in Maya and Houdini.

The warehouse was textured in Substance Painter, and the UVs were procedurally generated in Houdini. Some
parts of the warehouse were textured based on the real shooting to match the compositing. For the remaining
structure, I research on old buildings to gather additional references for texturing.

The airplane was modeled in Maya, referencing blueprints and real-life sources. In Substance Painter, I
textured it using photos as reference to achieve a realistic look as much as possible.


I modeled additional assets, including lights and boxes. For the group of boxes, I utilized a LIDAR and photos as referencesfor modeling and texturing, aiming to align them with the real assets as closely as possible
